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New GTA 6 Gameplay Details Highlight Limited Weapon Slots and Advanced Police AI

Published by kingzezim_
Last Updated

New GTA 6 Gameplay Details Highlight Limited Weapon Slots and Advanced Police AI

Content creator TGG has shared new details on GTA 6 gameplay, highlighting default manual aiming, weapon carrying limits, and real-time police responses.

GTA 6 Reportedly Features RDR2-Style Inventory and Tactical Combat Mechanics

Content creator TGG has shared new details regarding Grand Theft Auto VI's gameplay design, suggesting Rockstar Games is applying the mechanical depth and density of Red Dead Redemption 2 to Vice City's moment-to-moment action.

Restricted Inventory and Shared Loadouts: The traditional infinite weapon wheel appears to be replaced by a restricted carrying capacity. Players can reportedly carry up to two concealed sidearms and two long weapons—one equipped in hand and the other slung over the shoulder. Additionally, protagonists Jason and Lucia can seamlessly pass weapons to one another during active gameplay.

Tactical Combat and Target Identification

Engagements will demand greater precision and situational awareness:

  • Manual Aiming: Auto-aim is turned off by default, though stickiness and sensitivity sliders remain available in the settings.
  • Minimap Changes: Enemies will no longer display as markers on the minimap, requiring players to track hostiles visually.
  • Gunplay Tweaks: Weapons feature heavier recoil, shoulder-swapping returns from RDR2, and killcams can be toggled off entirely.

Dynamic Law Enforcement and Movement: The game's AI responds directly to visible threats. Law enforcement will issue verbal warnings if you draw or hold a weapon near them; however, attempting to hastily conceal multiple arms upon confrontation will prompt police to open fire immediately. Movement speed is fully customizable between a standard walk and a full sprint, with the cover system bound to R1.

Source: TGG (YouTube)

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